Gaming to Learn and Learning to Game Exchange Series

a talk by

Intel specialist Terence Chiang for game developers

Date: 25 July 2008, Friday
Time: 2.00pm to 5.00pm
Venue: NUS School of Computing,
Video Conference Room, COM1, Level 2 (location map
here)
Register at: https://register.comp.nus.edu.sg/corpcomm


Terence Chiang
Senior Intel APAC
Digital Home Client
Enabling Application Engineer

Synopsis:

With the advent of the multi-core platform, it has become critical for game developers to harness
multi-core process technology to speed up performance and deliver richer content in games.
Threading programming is an ideal approach to maximise the power of multi-core processors,
and in this session, we will consider current multi-threaded design in PC games and trends of its
future development. We will also discuss successful approaches that have been adopted by leading
PC game developers. To round off the session, we will discuss thread programming skills,
performance tuning methodology and Intel threading tools.


Biodata:

Terence Chiang is a senior Intel APAC Digital Home Client Enabling Application Engineer, DRD
/SSG. Terence Chiang graduated from University of Southern California (USC) with dual
master degrees of Manufacturing Engineer and Electrical Engineer. He has a solid background
and expertise in Multimedia Compression, Digital Signal Processing and Computer Graphic
technology. In the last couple years, Terence worked with Independent Software Vendors to
enable latest Intel Technology including Intel ViiV Technology, Intel VPro Technology, Multicore
Programming and Gaming Application performance optimization.

 
 
 
 
 

   Jointly organised by:

Celebrating:

 

 
 
 

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Last Modified on: 27 May 2008



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