|

Terence Chiang
Senior Intel APAC
Digital Home Client
Enabling Application
Engineer |
Synopsis:
With the advent
of the multi-core platform, it
has become critical for game
developers to harness
multi-core process technology to
speed up performance and deliver
richer content in games.
Threading programming is an
ideal approach to maximise the
power of multi-core processors,
and in this session, we will
consider current multi-threaded
design in PC games and trends of
its
future development. We will also
discuss successful approaches
that have been adopted by
leading
PC game developers. To round off
the session, we will discuss
thread programming skills,
performance tuning methodology
and Intel threading tools.
Biodata:
Terence Chiang is a
senior Intel APAC Digital Home
Client Enabling Application
Engineer, DRD
/SSG. Terence Chiang
graduated from University of
Southern California (USC) with
dual
master degrees of Manufacturing
Engineer and Electrical
Engineer. He has a solid
background
and expertise in Multimedia
Compression, Digital Signal
Processing and Computer Graphic
technology. In the last couple
years, Terence worked with
Independent Software Vendors to
enable latest Intel Technology
including Intel ViiV Technology,
Intel VPro Technology, Multicore
Programming and Gaming
Application performance
optimization. |