Robot

The robot was rigged with several control curves that were a variety of point, orient and parent constraints on IK handles (arms and legs), and IK Splines with cluster deformers (spine & neck). Custom attributes were also added to the hand and foot control curves for fisting and foot tilt, and pole vector constraints were added to the knees and elbows.

To produce a feminine walk cycle with an exaggerated hip movement, the feet and hands were made to move in an arc-like fashion, moving outwards then crossing back in front. Some subtle movement was also introduced for the torso, shoulders and head, and subtle rotation was applied to the hands, arms and knees.


Project by:
Haw Shijun
Year 3, Bachelor of Computing (Honours) in Computer Science programme

 
 
Muskeelar

The project aims to create better deformation of characters with the addition of muscles underneath their skins. The implementation of this research resulted in Muskeelar, a muscle system that can be used by artists in Maya and then exported into the game engine. The muscles not only deform the skin with visible bulges, but are also able to jiggle in real time to add to the realism of the character.


Project by:
Skeel Lee Keng Siang
Year 4, Bachelor of Computing (Honours) in Computer Science programme

 
 
Jellyfish

 

This project is about using shadows to interact with an animated jellyfish. Viewers can use their shadows to push and pull the jellyfish around. The jellyfish has been programmed to display emotions. If no one is interacting with it, it will say, ”I’m sad” and turn blue. If someone is interacting with it, it will say, “I’m happy” and turn orange. If someone tries to annoy it by smashing or stretching it, it will become angry and turn red.


Project by:
Lu Hai Loc
Year 4, Bachelor of Computing (Honours) in Communications and Media

 
 
 
 
 
 


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