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B.Comp.(CM)






Introduction

     Since the mid-1990s, we have witnessed the phenomenal growth of the
Internet. The Internet has had a tremendous impact on key aspects of our
daily life, including commerce, information dissemination, communications,

education, and the empowerment of individuals with new forms of expression.
The increasing adoption of digital media in print, broadcast, and the world-wide
-web (WWW) is profoundly changing the nature of human expression, earning,
and communication.
Art can now be created digitally. Learning can be
accessed electronically. 

      The combination of the Internet, media technology, and mass communication
techniques also ushers in an era of mass customized communication. The Internet
facilitates mass communication by allowing the same digital information to reach

any part of the world and to be easily accessed by a large number of end-users.

The web can also employ sophisticated computing techniques to flexibly
customize information to the needs of individual users. Thus, end-users need no
longer remain
as end-consumers of information. Multimedia literacy together
with the skills of
design and content creation empower individuals with fresh
avenues of individual
as well as artistic expression. At the same time,
organizations continue to utilize the WWW to disseminate corporate,
governmental or institutional information. 

     Unlike traditional broadcast media, the Internet offers conventional push       technology as well as interactive pull technology for information dissemination,             thus allowing a spectrum of communication possibilities ranging from pure       broadcast to mass customized to individually personalized communication.              Effective content design and use of digital media allows individuals, groups,                    and organizations to leverage the technology to maximum effect.

 

Goals

     The goal of this program is to address the fast emerging discipline of       digital media and its effective management and communications. It is a             multi-disciplinary program that integrates content design and mass             communication techniques with the Internet, WWW, and digital media       technology. It wil have long-term significant impact in our life and offer
challenges in both academic research and curriculum design.

     The program aims to produce computing technologists with a good             knowledge of artistic design and human communications. At a minimum,             students will acquire skills to contribute in the:

creative generation and effective communication of digital information                 for mass yet customized communications; and
     

development and application of enabling computing technologies for        mass and personalized communications.

     The program will expose students to both the computing and design     cultures in early
stages of their study. It is designed as a collaboration        between the School of Computing,   the Faculty of Arts and Social
Sciences, with participation from the University Scholar's Program.
The program aims to build on the strength of NUS in pursuing multi-
disciplinary academic research and teaching.

 

Overview

     This  program  aims to train students in the technological underpinnings                 of Internet technologies as well as the required skills of media design and         content  creation tempered with a proper understanding of the social
sciences. Therefore, the program has been designed to achieve an 

integrated foundation in all these aspects. Since this program involves
aspects of 
computing and the arts and social sciences, it can be viewed
from two perspectives:

Foundations of IT: This refers to the computing basics required to
      understand, architect,
and extend the Internet-based systems.

Information encoding, information customization, content-repurposing:
      The encoding,
such as  the XML, is required for information to be mass
      communicated on  the
Internet and WWW. The customization refers to
      the personalization of information
individuals / groups which the
      technology allows, and repurposing refers to
customization of info.
      to the heterogeneous networks (wired and wireless)
as well as the
      plethora of end-device (static and mobile with varying display plus 

      communication capabilities).

Text, multimedia information analysis and processing: These refer to the
      technological 
basis of the various digital media (text, image, graphics,
     audio and video) and the
various types of processing, such as data-rate
     transformation, summarization etc.


Entertainment technology: This refers to technologies required to develop
      interactive 
games and virtual reality systems.

Internet architecture: This refers to the technical aspects of the Internet
      including
networking, client-server architecture, and issues related to
      scalability, reliability
and availability.

Foundation (sociology): This refers to the required social sciences
      foundation to
contextualize the use of media for communication by
      individuals and groups in
human society.

Human-Computer Interaction: This refers to the human-centered design
      of intuitive and
flexible interfaces for people to communicate via the
      end-devices of the Internet fringes.

Writing, and Media Design for Mass Communication: This refers to the
      required arts
background, which enables the creative use of digital media
     for the purpose of
expression and communication. The media considered
    nbsp; include hypertext, audio,
image/graphics, and video.

Mass Communication on Internet: This refers to the theoretical and
      empirical principles 
of mass communications on the WWW.

 

Prospects

     The program targets industries in the knowledge-based economy,
     including
entertainment industry, information and news service
     organizations, publishers,
government agencies, public relations
     services in organizations, advertising and
media relations, consultancy,
     educational institutions and R&D organizations. 

     New careers in the knowledge-based economy increasingly require
     expertise and 
in-depth understanding of multiple disciplines. The
     graduates from this programme
will therefore be well placed to:  

(a) lead R&D and technical development efforts in media and information
     related
projects; 

(b) provide technical expertise and support in large content design and
     creation
team;

(c) engage in marketing and technical support of media related products and 
     services; and 

(d) last but not least, assume the role of knowledge, media or information
     specialists, 
typically required in new knowledge-oriented organizations

 

 

Enquiries Page Maintained by: bcompcm@comp.nus.edu.sg
Last Modified on: 12 November 2004
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Last modified on 14 Apr 2005 by School of Computing