TY - CONF JO - Mobile Computing and Ubiquitous Networking (ICMU), 2014 Seventh International Conference on TI - Gamelets: Multiplayer mobile games with distributed micro-clouds T2 - Mobile Computing and Ubiquitous Networking (ICMU), 2014 Seventh International Conference on IS - SN - VO - SP - 14 EP - 20 AU - Anand, B. AU - Aw, J.H.E. Y1 - 6-8 Jan. 2014 PY - 2014 KW - client-server systems KW - cloud computing KW - computer games KW - mobile computing KW - mobile handsets KW - software prototyping KW - synchronisation KW - Gamelet infrastructure KW - cloud computing services KW - cloud gaming service KW - cloud industry KW - dead-reckoning KW - distributed microcloud infrastructure KW - distributed microclouds KW - game data KW - latency hiding KW - mobile devices KW - multiplayer cloud gaming KW - multiplayer mobile games KW - next generation device KW - resource limited devices KW - resource limited mobile devices KW - server scalability KW - synchronisation techniques KW - Bandwidth KW - Cameras KW - Games KW - Mobile computing KW - Rendering (computer graphics) KW - Servers KW - Streaming media VL - JA - Mobile Computing and Ubiquitous Networking (ICMU), 2014 Seventh International Conference on DO - 10.1109/ICMU.2014.6799051 ER -