Anand, B.; Aw, J.H.E., "Gamelets: Multiplayer mobile games with distributed micro-clouds," Mobile Computing and Ubiquitous Networking (ICMU), 2014 Seventh International Conference on , vol., no., pp.14,20, 6-8 Jan. 2014 doi: 10.1109/ICMU.2014.6799051 keywords: {client-server systems;cloud computing;computer games;mobile computing;mobile handsets;software prototyping;synchronisation;Gamelet infrastructure;cloud computing services;cloud gaming service;cloud industry;dead-reckoning;distributed microcloud infrastructure;distributed microclouds;game data;latency hiding;mobile devices;multiplayer cloud gaming;multiplayer mobile games;next generation device;resource limited devices;resource limited mobile devices;server scalability;synchronisation techniques;Bandwidth;Cameras;Games;Mobile computing;Rendering (computer graphics);Servers;Streaming media}, URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6799051&isnumber=6799045