CS3241
– Computer Graphics
- Course Introduction
- Preliminary Math for Graphics
- Points, Vectors, Planes, and
more
- Trigonometry, Coordinate
Transforms
- Graphics Systems and Models
- Graphics Programming (OpenGL)
- Input and Interaction
- Mouse, Keyboard, input events
- Geometric Modeling and Transformations
- Viewing
- 3D viewing and projective
transformations
- Lighting and Shading
- Illumination Models
- Rendering
- Vertices and Fragments (tentative)
- Discrete Methods
- Bitmap manipulation
- Texture maps
- Programmable Shaders
(tentative)
- Hierarchical Modeling
- Curve and Surfaces
- Particle Systems
- Ray Tracing
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