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Hoang Thai Duong Master of Computing Department of Computer Science School of Computing National University of Singapore Email: duong [at] comp.nus.edu.sg |
Interests
I'm interested in computer graphics in general and
real-time rendering in particular. Lately I've been looking into computer
animation as well.
I'm inspired by the
demoscene and hope to make my first demo
someday.
Publications
Journal Papers
Efficient
screen-space approach to high-quality multiscale ambient occlusion
Thai-Duong Hoang, Kok-Lim Low
The Visual Computer, 28(3), 289--304(2012)
[Preprint - PDF]
Note: This is a more complete version of the CGI '11
paper.
It includes corrections and improvements on the method, with more detailed
discussions and results.
Conference Papers
Multi-resolution
screen-space ambient occlusion
Thai-Duong Hoang, Kok-Lim Low
CGI '11: Proceedings of the 2011 Computer Graphics
International Conference
[Preprint - PDF] [Slides -
PPTX] [Slides -
PDF] [Code - ZIP]
Note: The slides contain important
improvements and corrections not mentioned in the paper.
These extensions are discussed in detail in a journal paper (see above for
"Efficient screen-space approach to high-quality multiscale ambient occlusion").

Posters
Real-time CSG
rendering using fragment sort
Bo Peng, Kok-Lim Low, Thai-Duong Hoang
VRST '10: Proceedings of the 17th ACM Symposium on Virtual
Reality Software and Technology
[Preprint - PDF]
[ACM Digital Library -
Link]
Multi-resolution
screen-space ambient occlusion
Thai-Duong Hoang, Kok-Lim Low
VRST '10: Proceedings of the 17th ACM Symposium on Virtual Reality
Software and Technology
[ACM Digital Library -
Link]
Note: This poster describes an incomplete work
which has since been extended and published as a full conference paper with the
same title.