Publications [DBLP]
C.T. Tan and H.-L. Cheng, IMPLANT: An Integrated MDP and
POMDP Learning AgeNT for Adaptive Games, in
Proceedings of The Artificial Intelligence and Interactive Digital
Entertainment Conference, AAAI Press, Stanford University, San Francisco,
CA, 2009
C.T. Tan and H.-L. Cheng, ActivePersona:
An agent personality model for Agent-Agent Adaptation in Video Games, in
Proceedings of The Artificial Intelligence and Interactive Digital
Entertainment Conference, AAAI Press, Stanford University, San Francisco,
CA, 2008
Chek Tien
Tan and Ho-lun Cheng (2008). TAPIR: TAPS with Input Reduction for
Inter-Agent Adaptation in Modern Games In
Proceedings of The International Conference on Computer Games: AI,
Animation, Mobile, Interactive Multimedia, Educational & Serious Games
(CGames 2008). Light House Media Centre, Wolverhampton, UK.
C.T. Tan and H.-L. Cheng, A Combined Tactical and Strategic
Hierarchical Learning Framework in Multi-agent Games, in Proceedings of the
ACM SIGGRAPH Sandbox Symposium on Videogames, Los Angeles, CA., 2008
H.-L. Cheng and T. Tan. Approximating
Polyhedral Objects with Deformable Smooth Surfaces. Comp. Geom.
Theory and App., Volume 39, Issue 2, Pages 104-117, 2008
H.-L. Cheng and C.T. Tan. Personality-based
Adaptation for Teamwork in Game Agents, Artificial Intelligence and
Interactive Entertainment Conference, 2007
Ho-Lun Cheng, Xinwei Shi. Quality Tetrahedral Mesh Generation for Macromolecules.
ISAAC 2006: 203-212
Ho-Lun Cheng, Chao Chen. Superimposing Voronoi Complexes for Shape Deformation. Int. J.
Comput. Geometry Appl. 16(2-3): 159-174 (2006)
H.-L. Cheng, D. Hsu, J.-C. Latombe, and G. Sánchez-Ante . Multi-level free-space dilation for sampling narrow passages in
PRM planning. In Proc. IEEE ICRA 2006: 1255-1260 (
pdf
)
H.-L. Cheng and X.-W. Shi. Quality Mesh
Generation for Molecular Skin Surfaces Using Restricted Union of Balls,
IEEE Visualization (2005) ( pdf )
H.-L. Cheng and T. Tan Approximating polygonal
objects by deformable smooth surfaces, Mathematical Foundations of Computer
Science (2005) ( pdf )
H.-L. Cheng and T. Tan
Subdividing Alpha Complex. Conf. on Foundations of Software Technology
and Theoretical Computer Science (2004) (pdf
)
H.-L. Cheng and C. Chen. Superimposing Voronoi Complexes for Shape Deformation. ISAAC
(2004)
H.-L. Cheng and X.-W. Shi. Guaranteed Quality Triangulation of Molecular Skin Surfaces.
IEEE Visualization (2004). ( pdf )
H.-L. Cheng and X.-W. Shi.
Cavities on the Surfaces of Macromolecules, JCDCG (2004) (pdf)
H.-L. Cheng
and T. Tan, Simplifying Alpha Complex, JCDCG (2004) (pdf)
H.-L. Cheng and C. Chen. Linear
Combination of Delaunay Complexes. JCDCG
(2003).
H.-L. Cheng and H. Edelsbrunner. Area,
perimeter, and derivatives of a skin curve. Comput.
Geom. Theory Appl. 26 (2003) 173 - 192 .
(pdf)
H.-L. Cheng and H. Edelsbrunner. Area,
perimeter, and derivatives of a skin curve. JCDCG (2002)
H.-L. Cheng and H. Edelsbrunner. Area and perimeter derivatives of a union of disks. Computer Science in Perspective 2003. Essays
Dedicated to Thomas Ottmann, eds. R. Klein, H.-W.
Six and L. Wegner, Lecture Notes Comput. Sci.
2598, Springer-Verlag, 88-97. (pdf)
H.-L. Cheng, T. K. Dey, H. Edelsbrunner and J. Sullivan. Dynamic skin triangulation. Discrete
Comput. Geom. 25 (2001),
525-568.(ps.gz)
H.-L. Cheng, T. K. Dey, Herbert Edelsbrunner, John Sullivan, Dynamic skin
triangulation. SODA 2001: 47-56
H.-L. Cheng, H. Edelsbrunner and P. Fu. Shape space
from deformation. Comput. Geom. Theory Appl. 19 (2001),
191-204.(ps.gz)
H.-L. Cheng, H. Edelsbrunner and P. Fu. Shape space
from deformation. Proc. 6th Pacific Conf. Comput. Graphics Appl,
1998, 104-114