Ke Yan, Holun Cheng: On Simplifying Deformation of Smooth Manifolds De¯ned by Large Weighted Point Sets. In Proceedings of Thailand-Japan Joint Conference on Computational Geometry and Graphs 2012.
Yu, D. P.; Zhong, X.; Wong, Y. S.; Hong, G. S.; Lu, W. F.; Cheng, H. L. An automatic form error evaluation method for characterizing micro-structured surfaces, Measurement Science and Technology, Volume 22, Issue 1, pp. 015105 (2011).Chek Tien Tan, Ho-Lun Cheng: Tactical Agent Personality. Int. J. Computer Games Technology 2011: (2011)
Chek Tien Tan, Ho-Lun Cheng: An Automated Model-Based Adaptive Architecture in Modern Games. AIIDE 2010
Ho-Lun Cheng, Ke Yan: Mesh Deformation of Dynamic Smooth Manifolds with Surface Correspondences. MFCS 2010: 677-688
Ho-Lun Cheng, Ke Yan: Local Modication of Skin Surface Mesh: Toward Free-Form Skin Surface Deformation. in Proceedings of The China-Japan Joint Conference on Computational Geometry, Graphs and Applications (CGGA) 2010, Dalian.
Ho-Lun Cheng, Xinwei Shi: Quality mesh generation for molecular skin surfaces using restricted union of balls. Comput. Geom. 42(3): 196-206 (2009)
C.T. Tan and H.-L. Cheng, IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games, in Proceedings of The Artificial Intelligence and Interactive Digital Entertainment Conference, AAAI Press, Stanford University, San Francisco, CA, 2009
C.T. Tan and H.-L. Cheng, ActivePersona: An agent personality model for Agent-Agent Adaptation in Video Games, in Proceedings of The Artificial Intelligence and Interactive Digital Entertainment Conference, AAAI Press, Stanford University, San Francisco, CA, 2008
Chek Tien Tan and Ho-lun Cheng (2008). TAPIR: TAPS with Input Reduction for Inter-Agent Adaptation in Modern Games In Proceedings of The International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGames 2008). Light House Media Centre, Wolverhampton, UK.
C.T. Tan and H.-L. Cheng, A Combined Tactical and Strategic Hierarchical Learning Framework in Multi-agent Games, in Proceedings of the ACM SIGGRAPH Sandbox Symposium on Videogames, Los Angeles, CA., 2008
H.-L. Cheng and T. Tan. Approximating Polyhedral Objects with Deformable Smooth Surfaces. Comp. Geom. Theory and App., Volume 39, Issue 2, Pages 104-117, 2008
H.-L. Cheng and C.T. Tan. Personality-based Adaptation for Teamwork in Game Agents, Artificial Intelligence and Interactive Entertainment Conference, 2007
Ho-Lun Cheng, Xinwei Shi. Quality Tetrahedral Mesh Generation for Macromolecules. ISAAC 2006: 203-212
Ho-Lun Cheng, Chao Chen. Superimposing Voronoi Complexes for Shape Deformation. Int. J. Comput. Geometry Appl. 16(2-3): 159-174 (2006)
H.-L. Cheng, D. Hsu, J.-C. Latombe, and G. Sánchez-Ante . Multi-level free-space dilation for sampling narrow passages in PRM planning. In Proc. IEEE ICRA 2006: 1255-1260 ( pdf )
H.-L. Cheng and X.-W. Shi. Quality Mesh Generation for Molecular Skin Surfaces Using Restricted Union of Balls, IEEE Visualization (2005) ( pdf )
H.-L. Cheng and T. Tan Approximating polygonal objects by deformable smooth surfaces, Mathematical Foundations of Computer Science (2005) ( pdf )
H.-L. Cheng and T. Tan Subdividing Alpha Complex. Conf. on Foundations of Software Technology and Theoretical Computer Science (2004)
H.-L. Cheng and H. Edelsbrunner. Area and perimeter derivatives of a union of disks. Computer Science in Perspective 2003. Essays Dedicated to Thomas Ottmann, eds. R. Klein, H.-W. Six and L. Wegner, Lecture Notes Comput. Sci. 2598, Springer-Verlag, 88-97. (pdf)