School of Computing

IC52A3


Virtual Reality:

the computer-generated simulation of three-dimensional images of an environment or sequence of events that someone using special electronic equipment may view, as on a video screen, and interact with a seemingly physical way, Webster's NewWorld Dictionary (Third College Edition).
This page is for ISCS course IC52A3 ( textbooks and syllabus ).
Project Result Samples

Notice:

Project, Exam, Important Talk, Mailing list, Project, Proposals, Scholarship
Mail to all classmates.
The regular department seminars, select some for your interest.

The lecture Notes:

Assignment (40% of final evaluation, by Oct 20) and Tools: a free human model & VRML 1 to 2 by Sony (DOS)
13. Oct. 13, Modeling
12. Oct. 6, Animation , Reference: Magnenat Thalmann N and Thalmann D eds., New Trends In Animation and Visualization, John Wiley & Sons 1991 (example 1 & example 2)
11. Sep. 29, VR Techniques and Systems
10. Sep. 22, Image Based Rendering and Image Based Rendering, See "Materials for IC52A3" prepared by Lee Liang Chye and his notes. Some papers are availabe from Coop.
9. Sep. 15, Radiosity and Texture Mapping and Texture Mapping
Refer "Radiosity Methods" of Foley et al. and "Radiosity" by Michael Cohen in "State of the Art in Computer Graphics" (I will put one copy of later one in Coop)
*. Sep. 8, A break
8. Sep. 1, Z-Buffer, Scanline and Raytracing
7. Aug. 25, Introduction to Illumination
Read Chapter 16 "Illumination and Shading" of Foley and van Dam.
6. Aug. 18, VRML VI ( example1 & example2 )
Read Chapter 6, Chapter 7 and "Prototypes" of Chapter 4 of Hartman and Werneche.
5. Aug. 11, VRML IV ( example1 and example2 )
Read "Sound" and "AudioClip" of Chapter 5, "Guided Tour" and "Interacting with Scene" of Chapter 3, "Events and Routes Revisited" of Chapter 6 of Hartman and Werneche.
4. Aug. 4, VRML III, VRML IV ( example1 and example2 )
Read 11.1 (Representing Curves and Surfaces), 12.4, 12.5 (Solid Modeling), 16.3 (Illumination and Shading) of Foley et al., and "Textures" and "Irregular Geometry" of Chapter 4, "Advanced Textures" of Chapter 6, "Divide and Conquer" of Chapter 10 of Hartman and Werneche.
3. Jul. 28, VRML II ( example )
Read 5.6, 5.7, 5.8 (Geometrical Transformation), 6.1 to 6.6 (Viewing in 3D) and 16.1, 16.2, 16.4 and 16.5 (Illumination and Shading) of Foley et al., and "Transformations" and "Appearances" of Chapter 4, "Lights" of Chapter 5 of Hartman and Werneche.
2. Jul. 21, VRML I ( example )
Read 12.1 and 12.3 (Solid Modeling) of Foley et al., and "Geometry" of Chapter 4 of Hartman and Werneche.
1. Jul. 14, Introduction
Read "History and Theory":
"Extending WWW to support Platform Independent Virtual Reality" by Dave Raggett.
"Cyberspace" by Mark Pesce, Tony Parisi, and Peter Kennard, and Chapter 1 and 2 of Hartman and Werneche.

Other Resources:

News of SGI in SIGGRAPH'97.
To download locally or from SGI Cosmo Player
The VR course in UMICH
The VE seminar in UMBC
The CAVE of UIC
The Virtual World Project at MIT AI Lab
The VETT project in the Research Lab of Electronics, MIT
The VLNET project and Virtual Life in VRML 2.0 of EPFL
The SDSC VRML Repository
The VRML Consortium
The VRML Forum
VRML.SGI.COM