
Content
Background - Motivation for this work
Framework - Overview of our solution: a
sampling based framework
Applications - Describes some
applications such as automatic camera control, face detection
video content representation and multiple-camera video surveillance.
Experimental Results - Some experimental
results have been shown.
Test Clips - Some of the test video clips have been
provided.
Experiential Systems - This
is Ramesh Jain's website. It provides the background about
experiential computing.
For the complete set of experimental results and details about the
experiential sampling technique, please refer to our publications.
People
Mohan S. Kankanhalli
School of Computing, National
University of Singapore, Singapore, mohan@comp.nus.edu.sg
Jun Wang
Department of Computer Science,
University College London, UK,
j.wang@adastral.ucl.ac.uk
Ramesh Jain
Bren School of Information and
Computer Sciences, University of California, Irvine, jain@ics.uci.edu
Publications
First paper about experiential sampling:
[1] J. Wang and M. S. Kankanhalli,
Experience-based Sampling for Multimedia Analysis, in Proc.
of ACM Multimedia 2003. (Short paper), Berkeley, pp. 319-322,
November, 2003. [pdf]
Multi-camera
video surveillance by the experiential sampling technique:
[2] J. Wang, M. S. Kankanhalli, W-Q. Yan, and R. Jain, Experiential
Sampling for Video Surveillance, in Proc. 1st ACM Int.
Workshop on Video Surveillance, Berkeley, 2003. [pdf]
Automatic camera adjustment using the experiential sampling technique:
[3] J. Wang,
W-Q. Yan, M. S. Kankanhalli, R. Jain, and M. J. T. Reinders,
Adaptive Monitoring for Video Surveillance, in The Fourth
IEEE Pacific-Rim Conference on Multimedia (PCM 2003), Singapore,
2003. [pdf]
Video adaptation via the experiential sampling technique:
[4] J. Wang. M. J. T. Reinders, R. L. Lagendijk, J. Lindenberg, and M.
S. Kankanhalli, Video Content Representation on Tiny devices in Proc.
IEEE International Conference on Multimedia and Expo. Taipei, July
2004. [pdf]
Complete formulation of the experiential sampling technique for multiple data streams
environments:
[5] M.S. Kankanhalli, J. Wang, R. Jain, "Experiential Sampling in
Multimedia Systems,", IEEE Transactions on Multimedia, 2006 (to appear).
[pdf]
Objective
In this research, we would like to articulate the following goal for
the multimedia systems:
"In an experiential computing environment, the system should
sense the data (mutiple data streams) from the environment. Based on
the observations and experiences, the system should collate the
relevant data and information of interest related to the task. Thus,
the system interacts naturally with all of the available data based on
its interests in light of the past states in order to achieve its
designed task."
What is "Experiential Sampling"?
The process of identifying the most relevant data among the
available streams in the multimedia system at a given instant to
utilize for interpretation to refine the current model of the
environment.
Experiential
Sampling in Multimedia Systems
Experiential Sampling