N02-T005 TITLE: Improved Head-Mounted
Displays for Immersive Virtual Reality
TECHNOLOGY AREAS: Human Systems
DOD ACQUISITION PROGRAM SUPPORTING THIS TOPIC:
Capable Manpower FNC, VIRTE
OBJECTIVE:
To develop a better head-mounted display (HMD) for immersive virtual
reality systems for training close quarters battle (CQB) that has a wider
field-of-view; higher resolution; better contrast, color, and linearity of
display; good ergonomics, safety, and reliability; lighter weight; and low
cost.
DESCRIPTION:
VR technology offers a promising approach to providing a family of
realistic, deployable, immersive simulators to train warfighters in the
tactics, techniques, and procedures of CQB that are too dangerous, costly, or
otherwise impossible to practice. An
immersive simulator supports the real-time interaction of a person in a virtual
environment. A virtual environment is
an array of sensory cues generated in response a user’s actions that gives the
user the impression of dealing directly with a three-dimensional model of the
virtual world. Key components of an
immersive simulator are full-body tracking to capture the person’s actions and
an HMD that provides a three-dimensional surround view. The surround view provided by the HMD is
critical for training the warfighter because the warfighter must rapidly
respond to threats that can come from any direction, including from the top of
a building or from behind. The HMD
allows the user to look in any direction and is light enough to allow the user
to turn the head quickly to meet the threat.
The National Research Council [1] has recommended that the development
of adequate head-mounted displays is very important to the field of VR. The authors list deficiencies in current HMD
technology and suggest new technology that might improve the state of the
art. Progress is being made in studying
aspects of the problem [for example, 2, 3, 4, 5, 6], but to date, an adequate
commercial product with the required field-of-view, resolution, stereo mode,
and weight [7] is not available.
Immersive simulators to train CQB need HMDs with better visual displays
and ergonomics at low cost. The HMD
should better approach the human field-of-view of 120 degrees by 120 degrees
per eye. Field-of-view is critical to
being able to navigate through a virtual world. The HMD should have a significantly higher resolution than 640 by
480. Contrast, lumination, and color
should provide a crisp image that allows the warfighter to distinguish target
indicators close to real world performance at a reasonable update rate. Stereo should be provided. The HMD should be less than two pounds. Good ergonomics should be observed and the
user should be able to adjust the fit of the helmet for head size and
interoccular distance to feel comfortable while running. A wireless HMD would be highly desirable but
should not impact image quality. A tethered
design with a video cable is acceptable.
PHASE I:
Concept exploration resulting in a feasibility study which outlines
currently available or new technologies, capabilities, or design approaches
that could be used in the fabrication of an HMD possessing the above described
attributes. Phase I will also include
the delivery of a technical proposal that outlines a specific design
approach. The design approach will
include: a development plan, the
specification of manufacturing technologies to be used, and the specification
of performance capabilities and trade-offs.
An early prototype of the new approach would be desirable.
PHASE II: Implementation of Phase I design in the
building of an HMD capable of being tested in a VR environment. Data will be collected to verify performance
capabilities and will be provided in a final system evaluation report. The final system evaluation report should
include any recommendations addressing noted deficiencies to further improve
performance.
PHASE III:
Productize an HMD that implements all of the improvements demonstrated
in the Phase II STTR effort. Transition
the HMD to the VIRTE component of the Capable Manpower FNC for use in the
immersive virtual reality systems for training close quarters battle (CQB) and
to VIRTE’s transition sponsors.
COMMERCIAL POTENTIAL: An improved HMD is applicable to other military applications,
scientific visualization, and the entertainment and game industries. It can be used in the commercial training
industry such as teaching airplane repair and mission preparation. It can be used for product design of
commodities such as automobiles and to collect ergonomic data. It can be used in the communications
industry for remote conferencing.
REFERENCES:
1.
Virtual
Reality: Scientific and Technical Challenges (1995). National Academy Press, Washington, DC.
2.
Arthur,
D. W. (2000). "Effects of Field of
View on Performance with Head-Mounted Displays." Dissertation from the Department of Computer Science, University
of North Carolina at Chapel Hill.
3.
Melzer,
J.E. and Moffitt, K., eds. (1997).
Head-Mounted Displays: Designing
for the User. McGraw-Hill Optical and
Electro-Optical Engineering Series, New York.
4.
Rolland,
J.P. and Vassie, L. (2001).
"Albertian Errors in Head-Mounted Displays: Choice of Eyepoint Location," Technical
Report TR01-001 University of Central Florida.
5.
Robinett,
W. and Rolland, J.P. (1992). "A
Computational Model for the Stereoscopic Optics of a Head-Mounted
Display," Presence, 1,1, 45-62.
6.
Watson,
B.A. and Hodges, L.F. (1995).
"Using Texture Maps to Correct for Optical Distortion in Head-Mounted
Displays," Proceedings of IEEE VRAIS, 172-178.
7.
Latham,
Roy (1998). "Head-Mounted Display
Survey," Real Time Graphics, 7,2, 8-12.
KEYWORDS:
virtual reality; head-mounted display; simulation systems; immersive
displays; stereo; optics