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3D Models
Maya:
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Maya Personal Learning Edition
Fake or
Photo
3D Studio Max:
Trial Version:
(75MB)
Tutorials
Gallery
SoftIMage|XSI
Tutorials
Gallery
XSI is free for Linux!!
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To Do: Learn to animate an articulated figure using parametric
keyframing to control the movement of each joint (DOF). The suggested
walking model consists of 7 segments linked by 6 joints, a simplified
model of human lower body.
What this means:
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First you have to decide what character you want to animate and
how you want to make this character move in space.
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Create a model of character, it can be very simple or complex.
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Depending on the motion you have in mind, find out keyframes
in the motion. Finding keyframes is not simple and typically
few keyframes are chosen in the beginning. For example suppose we
want to a animate bouncing ball. In this case we can begin with 3
keyframes, one on each extremes and one in the middle (when ball
touched floor). Then we can play this animation and interactively
add, remove or modify existing keyframes.
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Once keyframes have to finalized, setup character at each key frame.
Setting up character means specifying position of each joint.
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When you play animation, each joint's position from all keyframes will be
interpolated to generate in-between frames.
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Now add new keyframes, remove or modify existing keyframes to get desired
animation. Also you can visualize interpolated curves for each joint and
can edit it directly.
Suggestions:
1. Start with
simple model.
2. Until you
get desired motion from the character you build, forget about realism
and nice images. An expressive motion with non-realistic rendering is
much better then bad motion with photo-realistic rendering (remember
cartoons).
Deliverables:
render animation in MPEG format
(the suggested format because of its compact size) and mail it to
cs4247@comp.nus.edu.sg
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Lab2: Parametric
Keyframing
Deadline:
6th March
Lab1: Raytracing
Deadline:
21st Feb
Creating Mirror:
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