The journal also features timely Short Communications on rapidly
developing new topics.
The editors actively encourage papers which result from practical
experience with tools and methods developed and used in both academic
and industrial environments. The aim is to encourage practitioners to
share their experiences with design, implementation and evaluation of
techniques and tools for software and software systems.
Papers cover software design and implementation, case studies describing
the evolution of system and the thinking behind them, and critical
appraisals of software systems. The journal has always welcomed tutorial
articles describing well-timed techniques not previously documented in
computing literature. The emphasis is on practical experience; articles
with theoretical or mathematical content are included only in cases
where an understanding of the theory will lead to better practical
systems.
The keynotes are contained in the title - practice and experience.
You should aim to convey the practical aspect of your work in a form
that will enable others to reproduce your techniques in their own system
and to benefit from your experience (whether successful or disastrous).
Theory can be included, but only where it illuminates the point under
discussion. Do not be frightened of including techniques that you feel
are not original; they may need repeating to make your article clear.
Worse still, they may not be written down anywhere in the available
literature, in which case you will be doing a service to the computing
community by putting them on paper. It is difficult to advise exactly
what aspects of your work you should emphasize: it might help to record
the things you were unclear about but would have found useful when you
started your project. Avoid the temptation to dress up your work as a
significant piece of pure research or highbrow mathematics.
-----------------------| http://damith.info |-----------------------