Module: IC52A3 1997/98 Semester I Title: Advanced Computer Graphics and Virtual Reality (Lecture notes are available after each course from NUS CO-OP) Lectures: 26 hours; 2 hours/week in ISCS DSR, level 3 of S16 Tutorials: None Assessment: Assignments and final examination (11 Dec, pm) Pre-requisites: Better to take IC2261 Intro. to Comp. Graphics (not compulsory) Aims and Objectives: IC52A3 is designed to cover various topics of current research in the field of computer graphics and virtual reality. This semester, the course will focus on virtual environment systems and VRML 2.0 -- Virtual Reality Modeling Language allows world designers to create interactive animated 3D virtual worlds. Virtual Reality (VR) has been an active research topic of Computer Graphics. During this course various VR techniques are going to be studied on software system, immersing hardware devices, geometric modeling/rendering and VRML standard specification. It is hoped that, after the course, students will have a general picture of the current research and development in VR. In addition to using VRML and VRML authoring tool, students can also learn the method of conducting advanced research. Considering that the course is at the graduate level and most of the course contents are recent research work, the course will be a seminar/research course. Active participation of every student is expected. Term project is an important component of the course and each student is required to complete a term project individually. Recommended Textbooks: [1] Roy WS. Kalawsky, The Science of Virtual Reality and Virtual Environments, Addison-Wesley Publishers Ltd. and Addison-Wesley Publishing Company Inc., 1993 (NUS Science Library, TL 1495 Kal). [2] David F Rogers and Rae A Earnshaw Eds., State of the Art in Computer Graphics, Visualization and Modeling, Springer-Verlag, 1991 (NUS ISCS TIC, T 385 .ROG4). [3] Jed Hartman and Josie Wernecke, The VRML 2.0 Handbook, Addison-Wesley Publishing Company Inc., 1996. Proceedings: ACM SIGGRAPH Conference Proceedings, COMPUTER GRAPHICS Annual Conference Series Other Course Materials: Lecture notes and papers Brief Syllabus: Contents Hours ------------------------------------- Introduction: 1-2 VRML 2.0: 6-8 Virtual Environment Systems: 4-6 Geometric Modeling/Rendering: 4-6 Computer Animation: 2-4 Presentation/Discussion: 2-4 Assignments/Projects: [1] To build a compelling VRML world that is: . Purposeful . Attractive . Easy to Navigate . Fast Loading . Fast Rendering . Interactive [2] A survey of the current research on virtual environment systems: report and presentation