Advanced Computer Graphics and Virtual Reality 1. Roy WS. Kalawsky, The Science of Virtual Reality and Virtual Environments, Addison-Wesley Publishers Ltd. and Addison-Wesley Publishing Company Inc., 1993 (NUS Science Library, TL 1495 Kal). 2. David F Rogers and Rae A Earnshaw Eds., State of the Art in Computer Graphics, Visualization and Modeling, Springer-Verlag, 1991 (NUS ISCS TIC, T 385 .ROG4). 3. J. D. Foley, A. van Dam, S. K. Feiner & J. F. Hughes, Computer Graphics: Principles and Pratice - Second Edition in C, Addison-Wesley, 1995. 4. Jed Hartman and Josie Wernecke, The VRML 2.0 Handbook, Addison-Wesley Publishing Company Inc., 1996. written by Jed Hartman and Josie Wernecke, with a forward from VRML pioneers, Gavin Bell and Rikk Carey, is a complete reference guide to VRML. It's a well constructed walk through suitable for both in-depth, high-end world developers as well as people new to VRML who are looking for more information. This book is fluff free. (That means it's actually very useful!) What You'll Find: . Hardware and Software Information . Object Building Tutorials . Discussions of Lighting, Sound, and Complex Shapes . How To Add Animation and User Interaction . GREAT Diagrams, Demonstrations, and Examples . A How To Guide to Publishing VRML 5. Laura Lemay, Justin Couch and Kelly Murdock, 3D Graphics & VRML 2.0, Sams.net Publishing, 1996 (NUS Central Library, T 385 Lem).