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- Agents and environments
- Rationality
- PEAS (Performance measure, Environment, Actuators, Sensors)
- Environment types
- Agent types
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- An agent is anything that can be viewed as perceiving its environment
through sensors and acting upon that environment through actuators
- Human agent: eyes, ears, and other organs for sensors; hands,
- legs, mouth, and other body parts for actuators
- Robotic agent: cameras and infrared range finders for sensors;
- various motors for actuators
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- The agent function maps from percept histories to actions:
- [f: P* à A]
- The agent program runs on the physical architecture to produce f
- agent = architecture + program
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- Percepts: location and contents, e.g., [A,Dirty]
- Actions: Left, Right, Suck, NoOp
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- An agent should strive to "do the right thing", based on what
it can perceive and the actions it can perform. The right action is the
one that will cause the agent to be most successful
- Performance measure: An objective criterion for success of an agent's
behavior
- E.g., performance measure of a vacuum-cleaner agent could be amount of
dirt cleaned up, amount of time taken, amount of electricity consumed,
amount of noise generated, etc.
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- Rational Agent: For each possible percept sequence, a rational agent
should select an action that is expected to maximize its performance
measure, given the evidence provided by the percept sequence and
whatever built-in knowledge the agent has.
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- Rationality is distinct from omniscience (all-knowing with infinite
knowledge)
- Agents can perform actions in order to modify future percepts so as to
obtain useful information (information gathering, exploration)
- An agent is autonomous if its behavior is determined by its own
experience (with ability to learn and adapt)
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- PEAS: Performance measure, Environment, Actuators, Sensors
- Must first specify the setting for intelligent agent design
- Consider, e.g., the task of designing an automated taxi driver:
- Performance measure
- Environment
- Actuators
- Sensors
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- Must first specify the setting for intelligent agent design
- Consider, e.g., the task of designing an automated taxi driver:
- Performance measure: Safe, fast, legal, comfortable trip, maximize
profits
- Environment: Roads, other traffic, pedestrians, customers
- Actuators: Steering wheel, accelerator, brake, signal, horn
- Sensors: Cameras, sonar, speedometer, GPS, odometer, engine sensors,
keyboard
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- Agent: Medical diagnosis system
- Performance measure: Healthy patient, minimize costs, lawsuits
- Environment: Patient, hospital, staff
- Actuators: Screen display (questions, tests, diagnoses, treatments,
referrals)
- Sensors: Keyboard (entry of symptoms, findings, patient's answers)
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- Agent: Part-picking robot
- Performance measure: Percentage of parts in correct bins
- Environment: Conveyor belt with parts, bins
- Actuators: Jointed arm and hand
- Sensors: Camera, joint angle sensors
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- Agent: Interactive English tutor
- Performance measure: Maximize student's score on test
- Environment: Set of students
- Actuators: Screen display (exercises, suggestions, corrections)
- Sensors: Keyboard
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- Fully observable (vs. partially observable): An agent's sensors give it
access to the complete state of the environment at each point in time.
- Deterministic (vs. stochastic): The next state of the environment is
completely determined by the current state and the action executed by
the agent. (If the environment is deterministic except for the actions
of other agents, then the environment is strategic)
- Episodic (vs. sequential): The agent's experience is divided into atomic
"episodes" (each episode consists of the agent perceiving and
then performing a single action), and the choice of action in each
episode depends only on the episode itself.
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- Static (vs. dynamic): The environment is unchanged while an agent is
deliberating. (The environment is semidynamic if the environment itself
does not change with the passage of time but the agent's performance
score does)
- Discrete (vs. continuous): A limited number of distinct, clearly defined
percepts and actions.
- Single agent (vs. multiagent): An agent operating by itself in an
environment.
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- Chess with Chess without Taxi driving
- a clock a clock
- Fully observable Yes Yes No
- Deterministic Strategic Strategic No
- Episodic No No No
- Static Semi Yes No
- Discrete Yes Yes No
- Single agent No No No
- The environment type largely determines the agent design
- The real world is (of course) partially observable, stochastic,
sequential, dynamic, continuous, multi-agent
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- An agent is completely specified by the agent function mapping percept
sequences to actions
- One agent function (or a small equivalence class) is rational
- Aim: find a way to implement the rational agent function concisely
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- Drawbacks:
- Huge table
- Take a long time to build the table
- No autonomy
- Even with learning, need a long time to learn the table entries
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- Four basic types in order of increasing generality:
- Simple reflex agents
- Model-based reflex agents
- Goal-based agents
- Utility-based agents
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