Selected topics in
Robotics
CS3243 Foundations of Artificial Intelligence
(Textbook section 25.1, 25.2, 25.3, 25.4, 25.6)

Outline
Definition
Hardware
Sensors
Effectors
Electric Motors
Perception
Localization
Motion Planning
Move

Definition
A robot is a physical agent equipped with sensors and effectors that can perform certain task in the physical world.
Categories:
Manipulator: robot arms.
Mobile: environment navigation.
Hybrid: mobile + manipulator, e.g. humanoid robot.

Definition
 Example:

Hardware
Sensors: perceptual interface between the robot and the environment.
Passive sensor: capture signals generated by other sources in the environment, e.g. a touch sensor.
Active sensor: send energy into the environment and capture the reflected energy.

Hardware
Sensor types
Range finder: measure distance to other objects in the environment, e. g. light sensor, sonar, GPS.
Imaging sensor: provides models and features in the environment, using computer vision techniques, e.g. camera.
Proprioceptive sensors: detects the state of the robot itself, e.g. rotational sensor.

Hardware
Effectors: enables a robot to move and perform actions.
Example:

Hardware
Degree of freedom (DOF): independent direction in which one of the effectors can move.
Example: an AUV has six degrees of freedom: (x, y, z) and three angular orientation.
Kinematic state: set of all the degrees of freedom.

Hardware
Effective DOF vs. Controllable DOF:
A robot is nonholonomic if:
 # of effective DOF > # of controllable DOF
A robot is holonomic if:
 # of effective DOF = controllable DOF.

Hardware
Wheels vs. legs
Wheel-based designs are easier to implement   (differential drive or synchro drive).
Legs can handle more rough terrain, but are mechanically difficult to build. (Dynamic stability and static stability)

Hardware
Electric motor
 Most popular mechanism to provides power to drive the effectors.
Actuating the manipulator and controls locomotion.

Robotic Perception
Perception is the process of mapping sensor measurements into internal representations of the environment.
Difficulties: environment is partially observable, unpredictable and dynamic.

Robotic Perception
Bayes Network representation
Where Ai are the actions, Xi are the states and Zi are the observations.

Robotic Perception
Localization: determine the location of things in the environment.
Tracking: the initial location of an object is known.
Global localization: finding a target whose initial location is unknown.
Kidnapping problem: the target object is “kidnapped” to test the robustness of the robot.

Motion Planning
Workspace: coordinates characterize the full state of the robot. (x, y, z, …)
Configuration space: coordinates characterize the configuration of the robot’s joints. (rotational angles etc.)
Free space: all configurations that the robot is allowed to reach.

Motion Planning
Cell-decomposition methods: divide the free space into a finite number of contiguous regions (cells).
Path planning => graph search.

Motion Planning
Simplest cell decomposition: cell = regular grid.
Problem: too expensive for high-dimensional configuration space. Mixed cells make the method unsound and incomplete.
Solution: subdivision and irregular cells.

Motion Planning
Potential field: a function defined over the state space, whose value grows with the distance to the closest obstacle.
Minimize the path lengths and stay away from the obstacles by following the smallest values.
Problem: local minimum

Motion Planning

Motion Planning
Skeletonization methods: reduce the free space to a one-dimensional representation.
Voronoi graph: contains points that are equidistant to neighboring obstacles.
Probabilistic roadmap: randomly generate candidates in the free space and link them.

Motion Planning
Example:

Move
Dynamic state: extends the kinematic state of a robot by modeling the velocities, which is more complex.
In real-life, a simple kinematic path planner is used together with a controller to keep the robot on track.

Move
Reference controller: keep the robot on a preplanned path.
Optimal controller: optimize a global cost function, such as the potential field function.
Reactive controller: reflex design that makes decision based on feedbacks.

Move

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