nPerformance measure
ngold
+1000, death -1000
n-1
per step, -10 for using the arrow
n
nEnvironment
nSquares
adjacent to wumpus are smelly
nSquares
adjacent to pit are breezy
nGlitter
iff gold is in the same square
nShooting
kills wumpus if you are facing it
nShooting
uses up the only arrow
nGrabbing
picks up gold if in same square
nReleasing
drops the gold in same square
n
nSensors: Stench, Breeze, Glitter, Bump, Scream
nActuators: Left turn, Right turn, Forward, Grab, Release,
Shoot