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Download

The demo program is developed by using Microsoft XNA Game Studio Express (GSE) 1.0 using Intel Pentium(R) D CPU 3.20 GHz, 2.00 GB of RAM and NVIDIA GeForce 8800 GTX. In our PC, the hard shadow runs in 180-190 fps and the soft shadows runs in 13-15 fps. Where as in XBOX 360, the hard shadows runs in 40-50 fps and the soft shadows runs in 3-4 fps. We haven't performed any optimization on the code, i.e. no view frustum culling, no customized memory management, etc. The complexity of the models are described below:

Models # of Vertices # of Triangles
Dwarf 979 1896
Beast 2037 3938
Tree 229 378
Trunk 253 432
Terrain 66049 131072

Files

Win32 Binary: download
Xbox360 Binary: download
Source: download
Note: instruction how to unpack the xbox360 package can be found from http://msdn2.microsoft.com/en-us/library/bb464158.aspx

Acknowledgement

This project is supported under grant R-252-000-259-720 from Microsoft Research Asia. Models are taken from several websites and some we forget to record. The animated character models are mostly taken from http://www.psionic3d.co.uk/. The height map and terrain texture are taken from game institute course (http://www.gameinstitute.com). Some TSM code is taken from the authors’ website http://www.comp.nus.edu.sg/~tants/tsm.html, and some code is based on a chapter in game institute course.  We use XNA Animation Component Library for loading and animating the characters which is freely available from http://www.codeplex.com/animationcomponents.

 
(C) Copyright 2007 National University of Singapore - Department of Computer Science - School of Computing
Design by Infinite Pixel Studio - Special Thanks to Eddy - Last Update: June, 2007