GPU-DT: A 2D Delaunay Triangulator using Graphics Hardware
| GPU-DT is a C Library that utilizes graphics hardware to compute
  exact Delaunay triangulation. The result is a triangle mesh, each contain the
  index of its 3 vertices and the three neighbor triangles. | 
| Software:  version 1.0 (96K)  (dated: 4
  March 2009) Software:  version 1.1 (100K)  (dated:
  27 January 2010) Software:  version 1.1.1 (98K)  (dated:
  25 September 2010) 每 amended to work with CUDA Toolkit 3.1  Software:  version 2.0 (124K)  (dated: 20 July 2011) 每
  amended to work with CUDA Toolkit 3.2; amended to handle edges specified before hand (i.e. constrained Delaunay triangulation);
  amended to be suitable for 64-bit Windows and Linux environment Software:  version 2.1 (112K)  (dated: 20 October 2011) 每
  amended to work with CUDA Toolkit 4.0; an optimized version derived from
  version 2.0 If
  you use this software and you like it or have comments on its usefulness
  etc., we would love to hear from you. You may share with us your experience
  and any possibilities that we may improve the work/code. Please
  send bugs and comments to: bug.gpudt AT gmail.com  and  tants AT comp.nus.edu.sg Software:  Generator (14K)  (dated: 20 July 2011) 每 a
  binary input files generator for GPU-DT (version 2.0) Software:  gDel2D  (dated: 25 October 2015) 每 a new C++ library that
  supersedes GPU-DT as the fastest GPU 2D Delaunay Triangulator using the GPU.
  For more details, please check the README file in the download. | 
| 1.
  Algorithm Reference:
  Computing Two-dimensional
  Delaunay Triangulation Using Graphics Hardware. G.D. Rong, T.S. Tan,
  Thanh-Tung Cao and Stephanus. The 2008 ACM Symposium on Interactive 3D
  Graphics and Games, 15--17 Feb, Redwood City, CA, USA, pp. 89--97. See, http://www.comp.nus.edu.sg/~tants/delaunay.html
   Remark: Our implementation is an
  improvement to the algorithm reported in the above reference. The new
  algorithm is run mainly in GPU instead of GPU+CPU, and is much faster than
  that reported in the above reference. In particular, it runs up to 4 times
  faster than the Triangle Software by Shewchuk. An
  update to the above reference is in preparation and will be posted to the
  project webpage in due course.  Technical Report TRB
  3/11: ※Computing 2D Constrained Delaunay
  Triangulation Using Graphics Hardware§, School of Computing, NUS,
  March 2011. Project
  webpage.  Manuscript
  (submitted for consideration for publication): T.T. Cao, H. Edelsbrunner and T.S. Tan. ※Proof of correctness of the digital
  Delaunay triangulation algorithm§, 2010. pdf
  file (file updated with 2 new references in April, 2011) 2.
  Requirement - CUDA Toolkit version
  2.0 and above.  - A GPU capable of
  running CUDA. By default, GPUDT
  performs all floating point computation in Double precision. You can also
  turn on the definition SINGLE_PRECISION (see gpudt.h)
  to switch to Single precision mode.  To run GPUDT with Double
  precision, you need a GPU with compute capability 1.3 (NVIDIA GT200 series
  onward). In Single precision mode, GPUDT only require a GPU with compute
  capability 1.1 (NVIDIA G8xxx series onward, except Geforce
  8800GTX).  3.
  GPU Tested GPUDT has been tested on
  NVIDIA Geforce 8800GT, 9500GT, GTX280, GTX 460, GTX
  470, GTX 560, GTX 580 and Tesla C2050.  4.
  Zip File The zip file contains all
  the source codes necessary to use GPUDT. It also includes a sample Visual
  Studio project using GPUDT to compute Delaunay Triangle of a randomly
  uniformly distributed set of 2D points. The computed triangulation is then
  drawn using OpenGL, and the user can zoom in and move around the triangle
  mesh. The sample project also demonstrates how to work (by walking from
  triangle to triangle) with the data structure storing the Delaunay
  triangulation.  Note: When compiling the
  CUDA code using Double precision, you have to enable compute capability 1.3
  using the switch -sm_13. If you use Single precision, you can use the switch
  -sm_11.  | 
| The project is funded by the National University of Singapore under
  grant R-252-000-337-112. © 4 March 09, 10 Jan 10, 27 Jan 10, 19 August 10, 25 Sept 10, 04 Jan
  11, 30 April 11, 20 July 11, 24 Oct 11, 27 Oct 15 School of Computing, National University of Singapore. | 
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