Rendering Anti-Aliased Line Segments

Abstract


Hybrid point and line segment models rendered by our method.


Bridging the modelling and rendering gap between the existing triangle and point primitives, we explore the use of line segments as a new primitive to represent and render 3D models. Our main contribution extends the anti-aliasing theory in texture mapping to anti-aliased line segment rendering, and presents an approximation algorithm to render high quality anti-aliased opaque and transparent line segments in 3D models. This anti-aliasing technique is empirically validated by building a software pipeline to render models of any combination of the three types of surface primitives: triangles, line segments and points. Experiments show that models comprising line segments are potentially efficient and effective for high quality rendering as compared to their corresponding pure point models.

Keywords: Rendering Systems, Point-based Graphics, Surface Reconstruction, Object Scanning/Acquisition, Level of Details.

Technical report: Rendering Anti-Aliased Line Segments - May 2004

Paper: Rendering Anti-Aliased Line Segments - June 2005, in the Proceedings of the 2005 Computer Graphics International, 22-24 June, Stony Brook, New York, USA, pp. 198--205, pp. 277.



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© May 2004, March 2005 Computer Graphics Research Laboratory, School of Computing, National University of Singapore