Research is cool, but teaching is truly meaningful. The
following is a summary of the classes that I teach, have taught in the past
or am going to teach in the next semester.
Teaching Summary:
2009/2010
Semester 2: CS3216 - Software Development on Evolving Platforms
In the module, students will learn to create Internet applications on
the latest social networking platforms. For this semester, the target
platforms are tentatively Facebook
and Google Gears (with Facebook Connect or Google Friend Connect).
This experiential programming module involves extensive hands-on learning
in small team projects. Students are expected to work independently in
small, interdisciplinary teams to design, develop, and deploy new
applications. Students will also have the opportunity to explore the latest
Internet programming APIs and open-source tools.
Students will also work together in small teams to study and critique
existing Facebook applications. The teams will then present their findings
to their classmates during a seminar in the middle of the course.
Registration for CS3216 is not done through CORS. A call for registration
will be issued after the mid-term break in 2009/2010 Semester 1 (around
Oct/Nov 2009).
Assessment Scheme:
- 15% Facebook Application Assignment
- 15% Google Gears + Facebook Connect Assignment
- 10% Seminar Presentation
- 10% Participation
- 50% Final Project
2009/2010 Semester 1: CS1101S - Programming Methodology (Scheme)
This module introduces the concepts of programming from a
functional perspective, and is perceived as the first and foremost
introductory course to computing. It is the first of a two part series on
introductory programming, which also includes CS1102S. This series is
characterized by the use of a minimalist syntax of functional languages that
enables an emphasis on fundamental programming issues. Topics covered
include: recursion, procedural abstraction, data abstraction, algorithmic strategies,
higher-order functions, state mutation, evaluation strategies, debugging and
testing. Module activities include lectures, recitation, group discussion
and laboratory exercises.
This is part one of a CS1101S/CS1102S series of modules. Students will
learn Scheme in CS110S and then Java in CS1102S. Java is introduced at
the end of CS1101S to help bridge between Scheme and Java.
This module is based on the MIT introductory software engineering class
6.001: Structure and Interpretation of
Computer Programs.
Assessment Scheme:
- 30% Problem Sets
- 15% Midterm Exam
- 15% Practical Exam
- 10% Tutorial Participation
- 30% Final Exam
My slides for the Scheme Workshop for 2009/2010 Sem 1, are
here. The Scheme Workshop is
a short talk to help First Year students decide between CS1101 and CS1101S.
2008/2009 Semester 2: CS3216 - Software Development
on Evolving Platforms
In the module, students will learn to create Internet applications on
the latest social networking platforms. For this semester, the target
platforms are Facebook and Microsoft
WPF. It is
conceivable that new platforms like
Google OpenSocial,
Adobe AIR and Google Gears
might be adopted in future semesters.
This experiential programming module involves extensive hands-on learning
in small team projects. Students are expected to work independently in
small, interdisciplinary teams to design, develop, and deploy new
applications. Students will also have the opportunity to explore the latest
Internet programming APIs and open-source tools.
Students will also work together in small teams to study and critique
existing Facebook applications. The teams will then present their findings
to their classmates during a seminar in the middle of the course.
Assessment Scheme:
- 20% Facebook Application Assignment
- 20% WPF Assignment
- 10% Seminar Presentation
- 10% Participation
- 40% Final Project
2008/2009 Semester 1: CS1101S - Programming Methodology (Scheme)
This module introduces the concepts of programming from a
functional perspective, and is perceived as the first and foremost
introductory course to computing. It is the first of a two part series on
introductory programming, which also includes CS1102S. This series is
characterized by the use of a minimalist syntax of functional languages that
enables an emphasis on fundamental programming issues. Topics covered
include: recursion, procedural abstraction, data abstraction, algorithmic strategies,
higher-order functions, state mutation, evaluation strategies, debugging and
testing. Module activities include lectures, recitation, group discussion
and laboratory exercises.
This is part one of a CS1101S/CS1102S series of modules. Students will
learn Scheme in CS110S and then Java in CS1102S. Java is introduced at
the end of CS1101S to help bridge between Scheme and Java.
This module is based on the MIT introductory software engineering class
6.001: Structure and Interpretation of
Computer Programs.
Assessment Scheme:
- 30% Problem Sets
- 15% Midterm Exam
- 15% Practical Exam
- 10% Tutorial Participation
- 30% Final Exam
My slides for the Scheme Workshop for 2008/2009 Sem 1, are
here. The Scheme Workshop is
a short talk to help First Year students decide between CS1101 and CS1101S.
2007/2008 Semester 2: CS3216 - Software Development
on Evolving Platforms
In this module, students will learn to create Internet applications on
the latest social networking platforms. For this semester, the target
platform is Facebook. It is
conceivable that new platforms like
Google OpenSocial
might be adopted in future semesters.
This experiential programming module involves extensive hands-on learning
in small team projects. Students are expected to work independently in
small, interdisciplinary teams to design, develop, and deploy new
applications. Students will also have the opportunity to explore the latest
Internet programming APIs and open-source tools.
Students will also work together in small teams to study and critique
existing Facebook applications. The teams will then present their findings
to their classmates during weekly seminars in the middle of the course.
Assessment Scheme:
- 10% Assignment 1: Hello World
- 15% Assignment 2: Wall
- 15% Assignment 3: Throw a Cow
- 10% Seminar Presentation
- 10% Participation
- 40% Final Project
The slides for the info session that was held can be found
here.
2007/2008 Semester 2: CS3243 - Foundations of
Artificial Intelligence
The module introduces the basic concepts in search and knowledge
representation as well as to a number of sub-areas of artificial
intelligence. It focuses on covering the essential concepts in AI. The
module covers Turing test, blind search, iterative deepening, production
systems, heuristic search, A* algorithm, minimax and alpha-beta procedures,
predicate and first-order logic, resolution refutation, non-monotonic
reasoning, assumption-based truth maintenance systems, inheritance
hierarchies, the frame problem, certainly factors, Bayes’ rule, frames and
semantic nets, planning, learning, natural language, vision, and expert
systems and LISP.
Assessment Scheme:
- 15% Midterm Project
- 20% Midterm Exam
- 25% Final Project
- 10% Tutorial Participation
- 30% Final Exam
2007/2008 Semester 1: CS1101S - Programming Methodology (Scheme)
This module introduces the concepts of programming from a
functional perspective, and is perceived as the first and foremost
introductory course to computing. It is the first of a two part series on
introductory programming, which also includes CS1102S. This series is
characterized by the use of a minimalist syntax of functional languages that
enables an emphasis on fundamental programming issues. Topics covered
include: recursion, procedural abstraction, data abstraction, algorithmic strategies,
higher-order functions, state mutation, evaluation strategies, debugging and
testing. Module activities include lectures, recitation, group discussion
and laboratory exercises.
This is part one of a CS1101S/CS1102S series of modules. Students will
learn Scheme in CS110S and then Java in CS1102S. JavaScript is introduced at
the end of CS1101S to help bridge between Scheme and Java.
This module is based on the MIT introductory software engineering class
6.001: Structure and Interpretation of
Computer Programs.
Assessment Scheme:
- 30% Problem Sets
- 15% Midterm Exam
- 15% Practical Exam
- 10% Tutorial Participation
- 30% Final Exam
My slides for the Scheme Workshop for 2007/2008 Sem 1, are
here. The Scheme Workshop is
a short talk to help First Year students decide between CS1101 and CS1101S.
2006/2007 Semester 2: CS3243 - Foundations of
Artificial Intelligence
The module introduces the basic concepts in search and knowledge
representation as well as to a number of sub-areas of artificial
intelligence. It focuses on covering the essential concepts in AI. The
module covers Turing test, blind search, iterative deepening, production
systems, heuristic search, A* algorithm, minimax and alpha-beta procedures,
predicate and first-order logic, resolution refutation, non-monotonic
reasoning, assumption-based truth maintenance systems, inheritance
hierarchies, the frame problem, certainly factors, Bayes’ rule, frames and
semantic nets, planning, learning, natural language, vision, and expert
systems and LISP.
Assessment Scheme:
- 15% Midterm Project
- 20% Midterm Exam
- 25% Final Project
- 10% Tutorial Participation
- 30% Final Exam
2006/2007 Semester 1: CS1101S - Programming Methodology (Scheme)
(co-taught with Razvan Voicu)
This module introduces the concepts of programming from a
functional perspective, and is perceived as the first and foremost
introductory course to computing. It is the first of a two part series on
introductory programming, which also includes CS1102S. This series is
characterized by the use of a minimalist syntax of functional languages that
enables an emphasis on fundamental programming issues. Topics covered
include: recursion, procedural abstraction, data abstraction, algorithmic
strategies, higher-order functions, state mutation, evaluation strategies,
debugging and testing. Module activities include lectures, recitation, group discussion
and laboratory exercises.
This module is based on the MIT introductory software engineering class
6.001: Structure and Interpretation of
Computer Programs.
Assessment Scheme:
- 25% Problem Sets
- 15% Midterm Exam
- 10% Practical Exam
- 10% Tutorial Participation
- 40% Final Exam