TAN Tiow Seng

Associate Professor

  • Ph.D. (Computer Science, University of Illinois Urbana-Champaign, 1993)
  • M.Sc. (Computer Science, National University of Singapore, 1988)
  • B.Sc. (Mathematics & Computer Science, National University of Singapore, 1984)

Dr Tan Tiow Seng obtained his PhD degree from the University of Illinois, Urbana-Champaign, USA. He specializes in algorithm designs, in particular, geometric algorithms. He leads a research group which focuses on geometric algorithms with applications to interactive graphics, visualization and games. His team has released a number of GPU software on geometric computation for free download to the community. These are the only ones available that are robust, accurate and efficient till date. Dr Tan holds fives US/Singapore patents, and is also active in developing new courses and teaching methodologies. He is a two-time recipient of the NUS Teaching Excellence Award. He is active in the development of the digital media industry; he has served as an expert panel member for MDA to evaluate funding proposals on digital media projects, and is the Chairman/cofounder of G Element Pte Ltd, a graphics/visualization company.

RESEARCH AREAS

RESEARCH INTERESTS

  • Computational Geometry

  • GPU

  • Algorithms and Data Structures

RESEARCH PROJECTS

RESEARCH GROUPS

TEACHING INNOVATIONS

SELECTED PUBLICATIONS

  • Computing Delaunay Refinement Using the GPUZ. Chen, M. Qi, and T.S. TanThe 2017 ACM Symposium on Interactive 3D Graphics and Games, 25-27 Feb, San Francisco, CA, USA.
  • Flip to Regular Triangulation and Convex HullM. Gao, T.T. Cao and T.S.TanIEEE Transactions on Visualization and Computer Graphics, 232, 1056-1069, 2017.
  • IEEE Transactions on Visualization and Computer Graphics, 19 5, 736-748, 2013.
  • The 2010 ACM Symposium on Interactive 3D Graphics and Games, Feb 19-21, Maryland, USA, pp. 83–90.
  • The 2008 ACM Symposium on Interactive 3D Graphics and Games, Feb 15-17, Redwood City, California, USA, pp. 89–97.
  • The 2006 ACM Symposium on Interactive 3D Graphics and Games, March 14-17, Redwood City, California, USA, pp. 109—116, pp. 228.
  • The 2004 Eurographics Symposium on Rendering, June 21-23, Norrköping, Sweden, pp. 35—42, pp. 243.
  • The 2001 ACM Symposium on Interactive 3D Graphics, March 19-21, North Carolina, USA, pp.35--42, pp. 243.
  • The 1997 Symposium on Interactive 3D Graphics, pp. 75--81.
  • Optimal Triangulation ProblemsT.S. TanThe 3rd International Congress on Industrial and Applied Mathematics ICIAM 95Zeitschrift fur Angewandte Mathematik and Mechanik, vol. 7, supplement issue 3, 1996, pp. 195--198.

AWARDS & HONOURS

  • NUS Teaching Excellence Award, 1999, 2004

  • C. W. Gear Outstanding Graduate Student Award (UIUC) 1992

  • National University Overseas Graduate Scholarship 1988 – 1992

  • Data Processing Managers’ Association Award, 1984

MODULES TAUGHT

CS1010X
Programming Methodology